His Sonic Arrow will also be more recognizable by the enemy team-the intent here is to reduce his kills that feel like they come out of nowhere. Hanzo will receive a slight nerf to his damage so that he is no longer able to one-shot 250 health heroes. She will still have the ability to one-shot 200 health heroes at 50 meters or less, but further than that, it will no longer be a killing blow. The damage falloff scalar will also increase from 30%-50%. Widow's damage falloff will change from 70-100 meters to 40-60 meters. We'd like to reduce the frequency of these in-game, as well as shore up some of the extreme sightlines in some of our maps. The community has also voiced concerns over the number of one-shots from both Widowmaker and Hanzo. We’ll continue to monitor both Junker Queen and Lifeweaver and make additional changes if necessary. We’ll have specific details in the patch notes, but players can expect increases to his healing and damage output, a heal on Life Grip, a slightly reduced hitbox, and some quality-of-life changes to Petal Platform. In Season Five, there will be quite a few changes (mostly buffs), coming to Lifeweaver. Players will either start utilizing the varied parts of his kit, or we can look into adding something else into it. Once people are playing him more, we will get a cleaner read on the character. However, at the moment, we are looking for the best way to bring Lifeweaver to a baseline. This is still our goal for new heroes-we want them to bring something new to the table. Previously, we stated that we would like there to be a reason to pick new heroes over others in the roster. However, he's not powerful enough to be a solid pick for most players. Some of the plays that people have pulled off with him during Season Four were pretty astonishing. We'll also be increasing the cost of her ult by a small amount since she is getting it at a faster rate than before the midseason changes. We like this addition to her playstyle, but it makes Queen too survivable, so we'll be reducing the health she receives from Commanding Shout from 200 to 150 to compensate. One of the big changes that we made was to increase the healing received from her passive. However, at Masters and above, Queen is far and away the most picked tank. For most skill tiers, Queen and Reinhardt were the two most picked tanks for the latter half of the season. Her win rate popped up by about 5%, and she went from being one of the lowest-picked tanks to one of the highest. In the midseason patch, Junker Queen was given a series of buffs, and she really started to dominate. There were a few standouts from a tuning perspective in Season Four. Specifically, I’d like to go over heroes like Junker Queen and Lifeweaver, one-shots, and crowd control abilities in 5v5. From a win rate perspective, Seasons Three and Four were some of the most balanced in recent Overwatch history! With this in mind, let's look at three different topics from Season Four and talk about how they will change in Season Five and beyond. This season we saw a wide selection of heroes get played, and for the most part, the game felt fairly balanced. As Season Four ends, I'd like to look at the game's balance.
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